Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Industries

Seeking worldwide influence via traditional culture content

By SHI JING in Shanghai | China Daily | Updated: 2020-10-19 09:29
Share
Share - WeChat
Visitors gather at a booth promoting Jiangnanbaijingtu during the China Joy in August in Shanghai. [Photo provided to China Daily]

Coconut Island builds on domestic success of its simulation game, expands overseas

A simulation game titled Jiangnanbaijingtu, or the Scenery of the Water Towns in South of the Yangtze River, has emerged a blockbuster in China this summer.

Launched on July 2, the game jumped to the top of Apple App Store's list of free games in China in less than a month.

The game allows players to simulate the management of Chinese cities. Among the cities included in the game are Nanjing, Suzhou and Hangzhou, set against a background of the Ming Dynasty (1368-1644).

Players applaud the game for its strong traditional Chinese painting features. But few know that the China-oriented game was tested in overseas markets for one year before its release in China.

Bao Weiwei, co-founder and CEO of Coconut Island, the firm that developed and published the game, said a large number of the business simulation games developed by overseas studios set their stories in small towns that have a background more familiar to the Western players. But there are few simulation games based on Chinese small towns.

"Since we are based in Shanghai and well aware of the traditional Chinese elements like the airy pavilions and pagodas, our experience of living in the Yangtze River Delta region has become the inspiration for the game," he said.

With the game tasting success in the Chinese market, Coconut Island has decided to launch the official Japanese, Korean and English versions of Jiangnanbaijingtu in the coming months.

The firm is young and small, with a staff of about 60 people. But, it has been invited to a number of international industry pageants such as the Apple Worldwide Developers Conference and Google's annual developer conference.

Despite the industry recognition, Coconut Island's outbound reach has come in a round-about way. Established in 2009, the firm started to develop mobile games for iPhone first. From 2012, it also began to roll out mobile games for the Android mobile phone operating system.

So, up to 95 percent of the company's users and income came from overseas markets in the firm's initial years.

But as the Chinese mobile game market began to grow in 2014, Coconut shifted its focus to the domestic market. At present, overseas market accounts for about 20 percent of Coconut Island's annual income.

The figure is far from enough. So, more efforts will be made to explore overseas markets in the next few years, Bao said.

The Asian market where the Chinese culture has a stronger influence will be the first stop of Coconut Island's outbound plans.

Instead of directly setting up branches in Asian markets, it will first invest in some small studios or companies to focus on content creation.

While Coconut Island is better at building in-app purchase systems, which is the strength of most Chinese mobile game companies, a combination of the above two will secure success in overseas markets during the firm's early stages, Bao said.

The genre of a game matters a great deal, especially in the Western markets where the players are not very familiar with the Chinese culture. Coconut Island will emphasize game mechanics in these markets. Action games, for example, can easily win the hearts of overseas players, as there are hardly any cultural barriers in such games, said Bao.

Mobile games will be the focus of Coconut Island in the European and US markets. As Bao explained, console games are still the mainstream in overseas markets. In this sense, overseas game companies may not have paid as much attention to mobile games.

So, Chinese game companies, which are better at developing and publishing mobile games, can reach these markets to fill the gap.

For small Chinese game companies, it is now a must to go overseas as competition in the domestic market is highly intense, according to Bao.

The mobile games market in China is especially fiercely competitive, with market leaders Tencent and NetEase commanding more than 70 percent of the total market share between themselves.

On the other hand, opportunities abound in overseas markets, said Bao. In the first place, the global gaming industry is still nascent compared to the movie industry. There is no one definite dominant voice in the gaming industry, which indicates opportunities for Chinese companies, he said.

According to the China Game Industry Report released by the China Audio-Video and Digital Publishing Association in late July, games developed by Chinese firms earned $7.6 billion in total revenues during the first half of the year, up 36.32 percent from a year earlier, despite the COVID-19 epidemic.

The United States, Japan, and South Korea have been the three top markets, accounting for 28 percent, 23 percent and almost 10 percent of the total overseas income respectively.

More importantly, China has achieved rapid economic growth over the past four decades and the momentum will be sustained in the next 20 to 30 years.

People's demand for cultural consumption will increase, which will be translated into prosperity for the country's cultural and innovative industries, explained Bao.

"Cultural products with higher quality will naturally find outlets in overseas markets and eventually be accepted all over the world. Japanese artists who gained fame in the Western markets in the 1980s and 1990s are proof of such outbound trajectory," he said.

Inspired by Disney and Pixel's movies, Coconut aspires to produce cross-culture works in the future.

"The human emotions implied in all cultural works can be shared by people all over the world. As we stress human touch in all our games, we hope we can one day come up with games with global influence," said Bao.

Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
主站蜘蛛池模板: 最好看的免费观看视频| 精品一卡2卡三卡4卡免费网站| 国产精品毛片a∨一区二区三区| 一级特级aaaa毛片免费观看| 日本天堂免费观看| 亚洲人成7777影视在线观看| 波多野结衣欲乱| 十六以下岁女子毛片免费| 色综合天天娱乐综合网| 国产成人免费一区二区三区| 亚洲爆乳精品无码一区二区| 美国式禁忌4桥矿超棒| 国产在线精品国自产拍影院同性 | 午夜无码国产理论在线| 视频二区中文字幕| 国产成人亚洲精品大帝| 男女下面一进一出视频在线观看| 国产麻豆va精品视频| av无码免费看| 女同恋のレズビアンbd在线| 两个人看的www视频免费完整版| 无限看片在线版免费视频大全| 久久成人综合网| 最好看的2018中文字幕国语免费| 亚洲人成中文字幕在线观看| 欧美性猛交xxxx乱大交蜜桃| 亚洲欧美日韩综合久久| 毛片试看120秒| 亚洲精品亚洲人成人网| 激情小说在线播放| 亚洲黄色免费网站| 特级做a爰片毛片免费看| 国产免费一期二期三期四期| 国产乱码一区二区三区四| 国产福利一区二区三区| 男女下面无遮挡一进一出| 国产精品夜夜爽范冰冰| 香蕉免费在线视频| 国产精品无码无卡无需播放器| 269tv四季直播苹果下载| 国产综合久久久久久|