US EUROPE AFRICA ASIA 中文
Opinion / Op-Ed Contributors

Cyber-game industry should aim global

By Zhang Zhouxiang (China Daily) Updated: 2016-02-01 08:01

Cyber-game industry should aim global

A young woman in a cat costume at the computer game festival 'DreamHack' in Leipzig, Germany, 22 January 2016. [Photo/IC]

The latest China Audio-Video and Digital Publishing Association report shows the value of domestically developed cyber-game software in 2015 reached 140.7 billion yuan ($21.38 billion), 22.9 percent more than in 2014. And the overseas sales of cyber-game software increased 72.4 percent year-on-year to reach $5.3 billion.

There can be no doubt that China's cyber-game industry is on the rise. A large population with wide access to computers and the Internet grants China incomparable advantage in developing the cyber-game industry: reports show China had 534 million cyber-game players in 2015, making it a top choice for many global cyber-game events.

The 2012 and 2013 World Cyber Games, the cyber world's Olympics, were held in Kunshan, East China's Jiangsu province. Before that, Chengdu, Southwest China's Sichuan province, had played host to the 2009 games.

However, many in China consider cyber-games evil, claiming they affect students' performance and harm children's eyesight and health. Others claim the violent contents in cyber-games tend to make youngsters unruly and could even push them toward crime. There is no scientific evidence, though, to prove that cyber-games tend to make youngsters violent.

No wonder the central authorities are changing their attitude toward cyber-games. In 2013, the General Administration of Sport formed a team of 17 players to join the Fourth Asian Indoor Games in South Korea. One year later, the GAS held the first National Electronic Sports Open, which many consider a milestone in China's cyber-game history.

China's cyber-game industry is not without drawbacks, however. Domestic cyber-game developers are yet to come up with software that can gain global popularity. Of the 14 cyber-games adopted by the World Cyber Games, none is "made in China". Moreover, the cyber-games developed by Chinese companies are rather short-lived compared with their global competitors.

The 2015 China Audio-Video and Digital Publishing Association report does not mention it, but the fact is, many domestic companies are interested in making quick money and leave their cyber-games to "die a natural death" in a few months or years. Though there is no official list, players recently compiled a widely recognized roll of "40 classic cyber-games", none of which was developed by a Chinese company.

The future for the Chinese cyber-game industry, therefore, is full of both opportunities and challenges. And the cyber-game industry needs to change to successfully take on global competitors.

The author is a writer with China Daily.

zhangzhouxiang@chinadaily.com.cn

Most Viewed Today's Top News
...
主站蜘蛛池模板: 免费成人午夜视频| 国产美女在线一区二区三区| 久久婷婷人人澡人人爽人人爱| 欧美综合图片一区二区三区| 公在厨房对我猛烈进出视频| 色噜噜狠狠色综合成人网| 国产对白受不了了| 亚洲偷自精品三十六区| 国内精品久久久久影视| japanese老熟妇乱子伦视频| 美国亚洲成年毛片| 日本伊人精品一区二区三区| 亚洲伊人久久大香线蕉综合图片 | 国产一区二区欧美丝袜| 鲁啊鲁阿鲁在线视频播放| 国产欧美日韩精品a在线观看| 夜色福利久久久久久777777| 国产高清视频在线| 99久久国产综合精品2020| 天堂俺去俺来也www久久婷婷| yy6080亚洲一级理论| 性一交一乱一视频免费看| 中文字幕在线最新在线不卡| 日本三级韩国三级欧美三级| 久久午夜福利电影| 日本边添边摸边做边爱边| 久久夜色精品国产嚕嚕亚洲av| 日韩在线观看第一页| 国产欧美一区二区三区久久| www卡一卡二卡三| 性欧美video视频另类| 中文字幕久久久| 我要看a级毛片| 中文字幕日韩哦哦哦| 无翼乌邪恶工番口番邪恶| 久久久久国产精品免费免费搜索| 日本精品a在线| 国产99在线播放| 野花社区视频在线观看| 国产区精品一区二区不卡中文| 黑人巨大精品欧美一区二区免费 |